[ BackyardWar Source Code + 2D/3D Assets available for 249$ ]


What all serious SIO2 Game Developers have been waiting for! A full featured 3D first and third person shooter. The source code include all the game logic and rendering pipeline used for the game and demonstrate the following techniques:

Jump from Noob to Pro in less than 7 days guarantee! Get today this state of the art iPhone Game FULL Source Code + ALL 2D/3D Assets and learn the easy way what the others have to learn the hard way!


[ What you get ]

  1. -FULL source code of the game + with comments and explanations.

  2. -ALL .blend (Blender) files used for the game and rendering.

  3. -ALL original textures and interface files in .xcf (The Gimp).

  4. -Video Tutorial about the game content creation pipeline.

  5. -ALL other game assets to re-compile and link the game from scratch.


[ BONUS ]

  1. -Latest SIO2 v1.4.1a stable pre-release

  2. -Shadow Volume Implementation without stencil buffer (same as on PS2 and XBox).

  3. -Special Physic Implementation providing VFP accelerated math for Rigid Body Physic.

Please take note that upon successful transaction, you will receive further instructions with detailed download and installation procedure, to your Paypal email address in the next 24 hours. If you have question do no hesitate to contact us.

  1. -Advanced Game Architecture

  2. -Dynamic Level Rendering with LUA

  3. -Advanced Physic Mechanism

  4. -Non Player Character AI

  5. -Advanced Scene & Level Management System

  1. -EXTRA Low Memory Footprint Technique

  2. -FULL Game Logic Code

  3. -Advanced Menu and GUI Rendering Technique

  4. -Optimized Machine State Rendering Pipeline

  5. -More...

Please click on the iPhone thumbnail for more information.

[ HoopsFrenzy Source Code + 2D/3D Assets available for 124$ ]


This classic arcade game is back and now use SIO2 Engine to deliver maximum power and speed in this adrenaline frenzy, where time and skills have to be combined in order to get the top score! Here’s a quick list of the key features of the game source:

[ What you get ]

  1. -FULL source code of the game + with comments and explanations.

  2. -ALL .blend (Blender) files used for the game and rendering.

  3. -ALL original textures and interface files in .xcf (The Gimp).

  4. -Video Tutorial about the game content creation pipeline.

  5. -ALL other game assets re-compile and link the game from scratch.


[ BONUS ]

  1. -Latest SIO2 v1.4.1b stable pre-release

  1. -Arcade Style Game Architecture

  2. -Intermediate 2D / 3D Rendering Technique

  3. -Basic 2D Menu and GUI Rendering Technique

  4. -Advanced Touch Handling Technique

  5. -More...

  1. -Physic Sensors & Collision Callbacks

  2. -Basic Game Logic Code Workflow

  3. -Optimized Machine State Rendering Pipeline

  4. -Ray casted Blob Shadow Rendering Technique

Please click on the iPhone thumbnail for more information.

[ Meditation Garden Source Code + 2D/3D Assets available for 99$ ]


Learn the techniques used in this unique iPhone 3D simulation created exclusively with SIO2 Engine v1.4.x, and make the Top 10 on the app store with your app!


The application introduces advanced game and rendering techniques for iPhone and iPod Touch as well as tons of SIO2 new and never seen features!


This all-in-one tutorials is definitely a “must-have” to anyone interested in iPhone 3D Game programming and available to you for only 99$ and will give you access to the full project sources, and to all 2D and 3D graphics assets!

[ What you get ]

  1. -FULL source code of the game + with comments and explanations.

  2. -ALL .blend (Blender) files used for the game and rendering.

  3. -ALL original textures and interface files in .xcf (The Gimp).

  4. -Video Tutorial about the game content creation pipeline.

  5. -ALL other game assets re-compile and link the game from scratch.

  1. -Basic Game Architecture

  2. -Advanced Photorealistic Rendering Pipeline

  3. -Realtime OpenGL ES Effects

  4. -Realistic Particles Effects

  5. -Realistic Sound Effects

  6. -Realistic Animations

  7. -More...

  1. -Dynamic Lighting

  2. -Dynamic Clouds & Sun

  3. -Realistic Vegetation

  4. -Ray casted Blob Shadow Rendering Technique

  5. -Water & Fire Effects

  6. -Tons of other eye candy

Please click on the iPhone thumbnail for more information.

[ SIO2 Free Edition for iPad/iPhone and iPod Touch SIO2 Certificate available for 49.99$ ]


SIO2 Interactive is also offering certificate for independent game developers, by purchasing a certificate you can receive SIO2 specific technical support and no splash screen is required and no mention within your game is necessary.


Certificates can only be applied on a game title basis, and will automatically be upgraded every time a new version of the engine is made available.

Copyright © 2009 SIO2 Interactive. All rights reserved. Comments questions or suggestions? sio2interactive@gmail.com

[ SoccerFrenzy Source Code + 2D/3D Assets available for 149$ ]


Kick it to the next level! Learn in this Noob++ source code how to handle advanced game logic, and how to make it interact with Bullet. Its is the ideal package for programmers that are confident about their skills and are ready to learn from the source the following key features:

[ What you get ]

  1. -FULL source code of the game + with comments and explanations.

  2. -ALL .blend (Blender) files used for the game and rendering.

  3. -ALL original textures and interface files in .xcf (The Gimp).

  4. -Video Tutorial about the game content creation pipeline.

  5. -ALL other game assets to re-compile and link the game from scratch.


[ BONUS ]

  1. -Latest SIO2 v1.4.1c stable pre-release

  2. -Latest SIO2 Triangle Strip Optimizer

  1. -Arcade Style Game Architecture

  2. -Advanced 2D / 3D Rendering Technique

  3. -Basic 2D Menu and GUI Rendering Technique

  4. -Advanced Touch Handling Technique

  5. -Real time 3D Object Creation Technique

  1. -Physic Sensors & Collision Callbacks & Timers

  2. -Advanced Game Logic Code Workflow

  3. -Optimized Machine State Rendering Pipeline

  4. -Real time ray casted  Shadow Technique

  5. -More...

Please click on the iPhone thumbnail for more information.

[ WIFI MultiPlayer NeonHockey Source Code + 2D/3D Assets available for 324$ ]


In this unique source code package you will get all the necessary powers to create your own multiplayer games. Learn how to synchronize game state and physic state across a network using a multithreaded, multicasted server/client architecture using a time critical real time rendering loop.


This application show you how to integrate within your game a fast, flexible and scalable game server that can easily be customized to handle ANY type of multiplayer game, either on a local area network or on the internet.


Purchase NeonHockey today and learn how to achieve the following techniques:

Integrate multiplayer functionalities to your game using the client/server model introduce in this source package in 7 days guarantee!


[ What you get ]

  1. -FULL source code of the game + with comments and explanations.

  2. -ALL .blend (Blender) files used for the game and rendering.

  3. -ALL original textures and interface files in .xcf (The Gimp).

  4. -Video Tutorial about the game content creation pipeline. (20+ min)

  5. -ALL other game assets and source code to re-compile and link the game from scratch.


[ BONUS ]

  1. -Latest SIO2 v1.5.0 stable pre-release

  2. -Powerful client/server multi-threaded, multicast server with customizable protocol.

  3. -New PVRTC Blender Integration

  4. -New 16bits textures SIO2 Native Integration

  1. -Game & Physic State Synchronization

  2. -Realtime Reflection

  3. -Powerful UI Design with LUA

  4. -Non Player Character AI

  5. -Advanced Game Management System

  1. -Integrate Multiplayer with TCP/IP & SIO2

  2. -Realtime Spherical Environment Mapping

  3. -Optimized Machine State Rendering Pipeline

  4. -3D Communication Protocol Implementation

  5. -More...

Please click on the iPhone thumbnail for more information.

[ iPhone, iPod Touch and iPad Simulator for Microsoft Windows available for 24$ ]


Simulate the game development environment of an iPhone, iPod Touch and iPad on your PC!


This amazing package is built to simulate at up to 98% the way you would code your game on an iPhone, iPod Touch or iPad. The simulator is built on top of the Imagination Technology PowerVR SDK emulation library and other standard technology used in iPhone and iPad game development, such as OpenAL, Pthread etc... and allows you develop right on your Windows platform using Microsoft Visual C++ Express Edition or the like...


With the simulator  you can now quickly build, prototype and prepare your iPhone and iPad game(s) developing right on your PC (VC++) and then port it to your MAC (XCode) in a matter of minutes! its just a question of copy and paste the content of 5 pre-built function callbacks! its that simple...


Please find below a list of the features the simulator is offering right out of the box:

Please take note that the simulator is NOT SIO2 SPECIFIC, it works for EVERY type of OpenGLES applications. Delivering an unseen emulation of the WHOLE iPhone development environment, callbacks and structure.


[ What you get ]

  1. -Static Library ( 32 bits binary) of the Windows iPhone / iPad Simulator.

  2. -All the necessary dependencies to get you started right out of the box.

  3. -iPhone and iPad project template for Microsoft Visual C++.

  4. -A collection of 5 Tutorials and templates explaining you how to use the Touch Interface callbacks, playing with OpenGLES, how to integrate OpenAL, how to use Pthread, how to migrate from VC++ to your iPhone or iPad using XCode.

  1. -Native OpenGLES v1.1 and 2.0 Support

  2. -Creative Labs OpenAL Support

  3. -True Tap and Touches Interface

  4. -Dynamic Callbacks for Events, Rendering, etc...

  5. -Easy Migration from VC++ to XCode

  6. -More...

  1. -Copy Paste iPhone / iPad Project Template

  2. -Unix Pthread Support for multi-threading

  3. -OpenGLES debugging functionality (PVRVFrame)

  4. -OpenGLES profiling functionality (PVRVFrame)

  5. -Landscape and Portrait Mode Support